Merge branch 'master' into remove-current-room

This commit is contained in:
smoogipoo
2021-08-20 16:23:36 +09:00
67 changed files with 1666 additions and 896 deletions

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@ -0,0 +1,131 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using Moq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Testing;
using osu.Game.Screens.OnlinePlay.Multiplayer;
using osu.Game.Screens.Play;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneGameplayChatDisplay : MultiplayerTestScene
{
private GameplayChatDisplay chatDisplay;
[Cached(typeof(ILocalUserPlayInfo))]
private ILocalUserPlayInfo localUserInfo;
private readonly Bindable<bool> localUserPlaying = new Bindable<bool>();
private TextBox textBox => chatDisplay.ChildrenOfType<TextBox>().First();
public TestSceneGameplayChatDisplay()
{
var mockLocalUserInfo = new Mock<ILocalUserPlayInfo>();
mockLocalUserInfo.SetupGet(i => i.IsPlaying).Returns(localUserPlaying);
localUserInfo = mockLocalUserInfo.Object;
}
[SetUpSteps]
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("load chat display", () => Child = chatDisplay = new GameplayChatDisplay
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Width = 0.5f,
});
AddStep("expand", () => chatDisplay.Expanded.Value = true);
}
[Test]
public void TestCantClickWhenPlaying()
{
setLocalUserPlaying(true);
AddStep("attempt focus chat", () =>
{
InputManager.MoveMouseTo(textBox);
InputManager.Click(MouseButton.Left);
});
assertChatFocused(false);
}
[Test]
public void TestFocusDroppedWhenPlaying()
{
assertChatFocused(false);
AddStep("focus chat", () =>
{
InputManager.MoveMouseTo(textBox);
InputManager.Click(MouseButton.Left);
});
setLocalUserPlaying(true);
assertChatFocused(false);
// should still stay non-focused even after entering a new break section.
setLocalUserPlaying(false);
assertChatFocused(false);
}
[Test]
public void TestFocusOnTabKeyWhenExpanded()
{
setLocalUserPlaying(true);
assertChatFocused(false);
AddStep("press tab", () => InputManager.Key(Key.Tab));
assertChatFocused(true);
}
[Test]
public void TestFocusOnTabKeyWhenNotExpanded()
{
AddStep("set not expanded", () => chatDisplay.Expanded.Value = false);
AddUntilStep("is not visible", () => !chatDisplay.IsPresent);
AddStep("press tab", () => InputManager.Key(Key.Tab));
assertChatFocused(true);
AddUntilStep("is visible", () => chatDisplay.IsPresent);
AddStep("press enter", () => InputManager.Key(Key.Enter));
assertChatFocused(false);
AddUntilStep("is not visible", () => !chatDisplay.IsPresent);
}
[Test]
public void TestFocusToggleViaAction()
{
AddStep("set not expanded", () => chatDisplay.Expanded.Value = false);
AddUntilStep("is not visible", () => !chatDisplay.IsPresent);
AddStep("press tab", () => InputManager.Key(Key.Tab));
assertChatFocused(true);
AddUntilStep("is visible", () => chatDisplay.IsPresent);
AddStep("press tab", () => InputManager.Key(Key.Tab));
assertChatFocused(false);
AddUntilStep("is not visible", () => !chatDisplay.IsPresent);
}
private void assertChatFocused(bool isFocused) =>
AddAssert($"chat {(isFocused ? "focused" : "not focused")}", () => textBox.HasFocus == isFocused);
private void setLocalUserPlaying(bool playing) =>
AddStep($"local user {(playing ? "playing" : "not playing")}", () => localUserPlaying.Value = playing);
}
}

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@ -18,7 +18,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneLoungeRoomsContainer : OnlinePlayTestScene
{
protected new BasicTestRoomManager RoomManager => (BasicTestRoomManager)base.RoomManager;
protected new TestRequestHandlingRoomManager RoomManager => (TestRequestHandlingRoomManager)base.RoomManager;
private RoomsContainer container;
@ -40,7 +40,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("add rooms", () => RoomManager.AddRooms(3));
AddAssert("has 3 rooms", () => container.Rooms.Count == 3);
AddStep("remove first room", () => RoomManager.Rooms.Remove(RoomManager.Rooms.FirstOrDefault()));
AddStep("remove first room", () => RoomManager.RemoveRoom(RoomManager.Rooms.FirstOrDefault()));
AddAssert("has 2 rooms", () => container.Rooms.Count == 2);
AddAssert("first room removed", () => container.Rooms.All(r => r.Room.RoomID.Value != 0));

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@ -17,7 +17,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneMultiplayerLoungeSubScreen : OnlinePlayTestScene
{
protected new BasicTestRoomManager RoomManager => (BasicTestRoomManager)base.RoomManager;
protected new TestRequestHandlingRoomManager RoomManager => (TestRequestHandlingRoomManager)base.RoomManager;
private LoungeSubScreen loungeScreen;

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.OnlinePlay.Multiplayer;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneMultiplayerPlayer : MultiplayerTestScene
{
private MultiplayerPlayer player;
[SetUpSteps]
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("set beatmap", () =>
{
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
});
AddStep("initialise gameplay", () =>
{
Stack.Push(player = new MultiplayerPlayer(Client.CurrentMatchPlayingItem.Value, Client.Room?.Users.ToArray()));
});
}
[Test]
public void TestGameplay()
{
AddUntilStep("wait for gameplay start", () => player.LocalUserPlaying.Value);
}
}
}