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Only show replay cursor when replay input is present.
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@ -11,6 +11,7 @@ using osu.Framework.Input;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Beatmaps;
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using osu.Game.Screens.Play;
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namespace osu.Game.Modes.UI
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{
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@ -35,7 +36,7 @@ namespace osu.Game.Modes.UI
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{
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private List<TObject> objects;
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public InputManager InputManager;
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public PlayerInputManager InputManager;
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protected Playfield<TObject> Playfield;
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