Fix some namespaces.

This commit is contained in:
Dean Herbert
2016-11-23 11:59:50 +09:00
parent b3b7fb90c5
commit 611619fd9c
12 changed files with 48 additions and 61 deletions

View File

@ -4,18 +4,11 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using osu.Framework;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Game.Database;
using OpenTK;
using osu.Framework.Allocation;
namespace osu.Game.Beatmaps.Drawable
namespace osu.Game.Beatmaps.Drawables
{
class BeatmapGroup : IStateful<BeatmapGroupState>
{

View File

@ -3,6 +3,7 @@
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites;
@ -11,9 +12,8 @@ using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics.Colour;
namespace osu.Game.Beatmaps.Drawable
namespace osu.Game.Beatmaps.Drawables
{
class BeatmapPanel : Panel
{

View File

@ -2,21 +2,19 @@
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites;
using osu.Game.Database;
using osu.Game.Configuration;
using osu.Game.Graphics;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Game.Configuration;
using osu.Framework.Graphics.Colour;
using osu.Framework;
namespace osu.Game.Beatmaps.Drawable
namespace osu.Game.Beatmaps.Drawables
{
class BeatmapSetHeader : Panel
{
@ -31,7 +29,7 @@ namespace osu.Game.Beatmaps.Drawable
this.beatmap = beatmap;
Hidden = false;
Children = new Framework.Graphics.Drawable[]
Children = new Drawable[]
{
new PanelBackground(beatmap)
{
@ -158,7 +156,6 @@ namespace osu.Game.Beatmaps.Drawable
[BackgroundDependencyLoader]
private void load(OsuGameBase game)
{
//todo: masking check
new BeatmapBackground(working)
{
Anchor = Anchor.Centre,

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@ -1,13 +1,13 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Beatmaps.Drawable
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Beatmaps.Drawables
{
class DifficultyIcon : Container
{

View File

@ -8,7 +8,7 @@ using osu.Framework.Input;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Beatmaps.Drawable
namespace osu.Game.Beatmaps.Drawables
{
class Panel : Container, IStateful<PanelSelectedState>
{
@ -17,9 +17,9 @@ namespace osu.Game.Beatmaps.Drawable
public bool Hidden = true;
private Container nestedContainer;
protected override Container<Framework.Graphics.Drawable> Content => nestedContainer;
protected override Container<Drawable> Content => nestedContainer;
public Panel()
protected Panel()
{
Height = MAX_HEIGHT;
RelativeSizeAxes = Axes.X;