mirror of
https://github.com/osukey/osukey.git
synced 2025-08-03 14:46:38 +09:00
Fix some namespaces.
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@ -4,18 +4,11 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using osu.Framework;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Game.Database;
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using OpenTK;
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using osu.Framework.Allocation;
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namespace osu.Game.Beatmaps.Drawable
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namespace osu.Game.Beatmaps.Drawables
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{
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class BeatmapGroup : IStateful<BeatmapGroupState>
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{
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@ -3,6 +3,7 @@
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using System;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Sprites;
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@ -11,9 +12,8 @@ using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Graphics.Colour;
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namespace osu.Game.Beatmaps.Drawable
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namespace osu.Game.Beatmaps.Drawables
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{
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class BeatmapPanel : Panel
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{
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@ -2,21 +2,19 @@
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Database;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Game.Configuration;
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using osu.Framework.Graphics.Colour;
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using osu.Framework;
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namespace osu.Game.Beatmaps.Drawable
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namespace osu.Game.Beatmaps.Drawables
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{
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class BeatmapSetHeader : Panel
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{
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@ -31,7 +29,7 @@ namespace osu.Game.Beatmaps.Drawable
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this.beatmap = beatmap;
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Hidden = false;
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Children = new Framework.Graphics.Drawable[]
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Children = new Drawable[]
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{
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new PanelBackground(beatmap)
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{
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@ -158,7 +156,6 @@ namespace osu.Game.Beatmaps.Drawable
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[BackgroundDependencyLoader]
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private void load(OsuGameBase game)
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{
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//todo: masking check
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new BeatmapBackground(working)
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{
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Anchor = Anchor.Centre,
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@ -1,13 +1,13 @@
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Beatmaps.Drawable
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Beatmaps.Drawables
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{
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class DifficultyIcon : Container
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{
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@ -8,7 +8,7 @@ using osu.Framework.Input;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Beatmaps.Drawable
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namespace osu.Game.Beatmaps.Drawables
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{
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class Panel : Container, IStateful<PanelSelectedState>
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{
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@ -17,9 +17,9 @@ namespace osu.Game.Beatmaps.Drawable
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public bool Hidden = true;
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private Container nestedContainer;
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protected override Container<Framework.Graphics.Drawable> Content => nestedContainer;
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protected override Container<Drawable> Content => nestedContainer;
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public Panel()
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protected Panel()
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{
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Height = MAX_HEIGHT;
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RelativeSizeAxes = Axes.X;
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