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@ -156,9 +156,11 @@ namespace osu.Game.Screens.Menu
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{
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case GlobalAction.Back:
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return goBack();
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case GlobalAction.Select:
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logo?.Click();
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return true;
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default:
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return false;
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}
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@ -174,9 +176,11 @@ namespace osu.Game.Screens.Menu
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State = ButtonSystemState.Initial;
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sampleBack?.Play();
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return true;
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case ButtonSystemState.Play:
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backButton.Click();
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return true;
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default:
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return false;
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}
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@ -188,12 +192,15 @@ namespace osu.Game.Screens.Menu
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{
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default:
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return true;
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case ButtonSystemState.Initial:
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State = ButtonSystemState.TopLevel;
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return true;
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case ButtonSystemState.TopLevel:
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buttonsTopLevel.First().Click();
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return false;
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case ButtonSystemState.Play:
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buttonsPlay.First().Click();
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return false;
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@ -259,12 +266,14 @@ namespace osu.Game.Screens.Menu
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logo.ScaleTo(1, 800, Easing.OutExpo);
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}, buttonArea.Alpha * 150);
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break;
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case ButtonSystemState.TopLevel:
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case ButtonSystemState.Play:
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switch (lastState)
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{
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case ButtonSystemState.TopLevel: // coming from toplevel to play
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break;
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case ButtonSystemState.Initial:
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logo.ClearTransforms(targetMember: nameof(Position));
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logo.RelativePositionAxes = Axes.None;
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@ -287,6 +296,7 @@ namespace osu.Game.Screens.Menu
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game?.Toolbar.Show();
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}, 200);
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break;
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default:
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logo.ClearTransforms(targetMember: nameof(Position));
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logo.RelativePositionAxes = Axes.None;
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@ -296,6 +306,7 @@ namespace osu.Game.Screens.Menu
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}
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break;
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case ButtonSystemState.EnteringMode:
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logoTracking = true;
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break;
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@ -118,6 +118,7 @@ namespace osu.Game.Screens.Menu
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base.Update();
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float decayFactor = (float)Time.Elapsed * decay_per_milisecond;
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for (int i = 0; i < bars_per_visualiser; i++)
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{
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//3% of extra bar length to make it a little faster when bar is almost at it's minimum
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