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@ -118,6 +118,7 @@ namespace osu.Game.Screens.Menu
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base.Update();
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float decayFactor = (float)Time.Elapsed * decay_per_milisecond;
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for (int i = 0; i < bars_per_visualiser; i++)
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{
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//3% of extra bar length to make it a little faster when bar is almost at it's minimum
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