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@ -28,6 +28,7 @@ namespace osu.Game.Rulesets.Mania.Replays
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var normalAction = ManiaAction.Key1;
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var specialAction = ManiaAction.Special1;
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int totalCounter = 0;
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foreach (var stage in Beatmap.Stages)
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{
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for (int i = 0; i < stage.Columns; i++)
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@ -51,6 +52,7 @@ namespace osu.Game.Rulesets.Mania.Replays
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var pointGroups = generateActionPoints().GroupBy(a => a.Time).OrderBy(g => g.First().Time);
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var actions = new List<ManiaAction>();
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foreach (var group in pointGroups)
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{
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foreach (var point in group)
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@ -60,6 +62,7 @@ namespace osu.Game.Rulesets.Mania.Replays
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case HitPoint _:
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actions.Add(columnActions[point.Column]);
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break;
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case ReleasePoint _:
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actions.Remove(columnActions[point.Column]);
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break;
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