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Rename realm to become imposter classes
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87
osu.Game/Rulesets/RulesetInfo.cs
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87
osu.Game/Rulesets/RulesetInfo.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using JetBrains.Annotations;
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using osu.Framework.Testing;
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using Realms;
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#nullable enable
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namespace osu.Game.Rulesets
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{
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[ExcludeFromDynamicCompile]
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[MapTo("Ruleset")]
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public class RulesetInfo : RealmObject, IEquatable<RulesetInfo>, IRulesetInfo
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{
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[PrimaryKey]
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public string ShortName { get; set; } = string.Empty;
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[Indexed]
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public int OnlineID { get; set; } = -1;
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public string Name { get; set; } = string.Empty;
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public string InstantiationInfo { get; set; } = string.Empty;
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public RulesetInfo(string shortName, string name, string instantiationInfo, int onlineID)
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{
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ShortName = shortName;
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Name = name;
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InstantiationInfo = instantiationInfo;
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OnlineID = onlineID;
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}
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[UsedImplicitly]
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private RulesetInfo()
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{
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}
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public RulesetInfo(int? onlineID, string name, string shortName, bool available)
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{
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OnlineID = onlineID ?? -1;
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Name = name;
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ShortName = shortName;
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Available = available;
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}
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public bool Available { get; set; }
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public bool Equals(RulesetInfo? other) => other != null && OnlineID == other.OnlineID && Available == other.Available && Name == other.Name && InstantiationInfo == other.InstantiationInfo;
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public bool Equals(IRulesetInfo? other) => other is RulesetInfo b && Equals(b);
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public override string ToString() => Name;
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public RulesetInfo Clone() => new RulesetInfo
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{
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OnlineID = OnlineID,
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Name = Name,
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ShortName = ShortName,
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InstantiationInfo = InstantiationInfo,
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Available = Available
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};
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public Ruleset CreateInstance()
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{
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if (!Available)
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throw new RulesetLoadException(@"Ruleset not available");
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var type = Type.GetType(InstantiationInfo);
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if (type == null)
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throw new RulesetLoadException(@"Type lookup failure");
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var ruleset = Activator.CreateInstance(type) as Ruleset;
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if (ruleset == null)
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throw new RulesetLoadException(@"Instantiation failure");
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// overwrite the pre-populated RulesetInfo with a potentially database attached copy.
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// TODO: figure if we still want/need this after switching to realm.
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// ruleset.RulesetInfo = this;
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return ruleset;
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}
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}
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}
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