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Fixed multiple critical bugs and changed allSamples to a normal Dictionary for faster access
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@ -27,7 +27,7 @@ namespace osu.Game.Audio
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public SampleChannel GetChannel(SampleManager manager)
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{
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var channel = manager.Get($"{Bank}-{Name}");
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var channel = manager.Get($"Gameplay/{Bank}-{Name}");
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channel.AddAdjustment(AdjustableProperty.Volume, new BindableDouble(Volume / 100.0));
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return channel;
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