diff --git a/osu.Game.Rulesets.Osu.Tests/OsuDifficultyCalculatorTest.cs b/osu.Game.Rulesets.Osu.Tests/OsuDifficultyCalculatorTest.cs index c88f70021b..b0e173e752 100644 --- a/osu.Game.Rulesets.Osu.Tests/OsuDifficultyCalculatorTest.cs +++ b/osu.Game.Rulesets.Osu.Tests/OsuDifficultyCalculatorTest.cs @@ -16,12 +16,12 @@ namespace osu.Game.Rulesets.Osu.Tests protected override string ResourceAssembly => "osu.Game.Rulesets.Osu"; [TestCase(6.6975550434910005d, "diffcalc-test")] - [TestCase(1.4673500058356748d, "zero-length-sliders")] + [TestCase(1.4670676815251105d, "zero-length-sliders")] public void Test(double expected, string name) => base.Test(expected, name); - [TestCase(8.938989502378238d, "diffcalc-test")] - [TestCase(1.779323508403831d, "zero-length-sliders")] + [TestCase(8.9389769779826267d, "diffcalc-test")] + [TestCase(1.7786917985891204d, "zero-length-sliders")] public void TestClockRateAdjusted(double expected, string name) => Test(expected, name, new OsuModDoubleTime()); diff --git a/osu.Game.Rulesets.Osu/Difficulty/Skills/Aim.cs b/osu.Game.Rulesets.Osu/Difficulty/Skills/Aim.cs index aebc73f108..4c40a49396 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Skills/Aim.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Skills/Aim.cs @@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills private const double slider_multiplier = 1.5; private const double velocity_change_multiplier = 0.75; - private double currentStrain = 1; + private double currentStrain; private double skillMultiplier => 23.25; private double strainDecayBase => 0.15; diff --git a/osu.Game.Rulesets.Osu/Difficulty/Skills/Flashlight.cs b/osu.Game.Rulesets.Osu/Difficulty/Skills/Flashlight.cs index e3abe7d700..466f0556ab 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Skills/Flashlight.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Skills/Flashlight.cs @@ -23,7 +23,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills private double strainDecayBase => 0.15; protected override double DecayWeight => 1.0; protected override int HistoryLength => 10; // Look back for 10 notes is added for the sake of flashlight calculations. - private double currentStrain = 1; + + private double currentStrain; private double strainValueOf(DifficultyHitObject current) { diff --git a/osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs b/osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs index cae6b8e01c..24881d9c47 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs @@ -24,8 +24,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills private double skillMultiplier => 1375; private double strainDecayBase => 0.3; - private double currentStrain = 1; - private double currentRhythm = 1; + private double currentStrain; + private double currentRhythm; protected override int ReducedSectionCount => 5; protected override double DifficultyMultiplier => 1.04;