From dc75d55f72af11bdf81b081dad8f5e84be3ed2e2 Mon Sep 17 00:00:00 2001 From: Gabe Livengood <47010459+ggliv@users.noreply.github.com> Date: Wed, 8 Jun 2022 14:02:15 -0400 Subject: [PATCH 1/4] allow modfailcondition to arbitrarily trigger fail --- osu.Game/Rulesets/Mods/ModFailCondition.cs | 19 +++++++++++++++++++ osu.Game/Rulesets/Scoring/HealthProcessor.cs | 14 ++++++++++---- 2 files changed, 29 insertions(+), 4 deletions(-) diff --git a/osu.Game/Rulesets/Mods/ModFailCondition.cs b/osu.Game/Rulesets/Mods/ModFailCondition.cs index 4425ece513..1aab0ab880 100644 --- a/osu.Game/Rulesets/Mods/ModFailCondition.cs +++ b/osu.Game/Rulesets/Mods/ModFailCondition.cs @@ -19,12 +19,31 @@ namespace osu.Game.Rulesets.Mods public virtual bool PerformFail() => true; public virtual bool RestartOnFail => Restart.Value; + private HealthProcessor healthProcessorInternal; public void ApplyToHealthProcessor(HealthProcessor healthProcessor) { + healthProcessorInternal = healthProcessor; healthProcessor.FailConditions += FailCondition; } + /// + /// Immediately triggers a failure on the loaded . + /// + protected void TriggerArbitraryFailure() => healthProcessorInternal.TriggerFailure(); + + /// + /// Determines whether should trigger a failure. Called every time a + /// judgement is applied to . + /// + /// The loaded . + /// The latest . + /// Whether the fail condition has been met. + /// + /// This method should only be used to trigger failures based on . + /// Using outside values to evaluate failure may introduce event ordering discrepancies, use + /// an with instead. + /// protected abstract bool FailCondition(HealthProcessor healthProcessor, JudgementResult result); } } diff --git a/osu.Game/Rulesets/Scoring/HealthProcessor.cs b/osu.Game/Rulesets/Scoring/HealthProcessor.cs index 0f51560476..4f5ff95477 100644 --- a/osu.Game/Rulesets/Scoring/HealthProcessor.cs +++ b/osu.Game/Rulesets/Scoring/HealthProcessor.cs @@ -33,6 +33,15 @@ namespace osu.Game.Rulesets.Scoring /// public bool HasFailed { get; private set; } + /// + /// Immediately triggers a failure for this HealthProcessor. + /// + public void TriggerFailure() + { + if (Failed?.Invoke() != false) + HasFailed = true; + } + protected override void ApplyResultInternal(JudgementResult result) { result.HealthAtJudgement = Health.Value; @@ -44,10 +53,7 @@ namespace osu.Game.Rulesets.Scoring Health.Value += GetHealthIncreaseFor(result); if (meetsAnyFailCondition(result)) - { - if (Failed?.Invoke() != false) - HasFailed = true; - } + TriggerFailure(); } protected override void RevertResultInternal(JudgementResult result) From 21c5499da16eb88f12d6f5bee8d28b1557559b2f Mon Sep 17 00:00:00 2001 From: Gabe Livengood <47010459+ggliv@users.noreply.github.com> Date: Fri, 10 Jun 2022 13:11:17 -0400 Subject: [PATCH 2/4] remove arbitrary from method name --- osu.Game/Rulesets/Mods/ModFailCondition.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Rulesets/Mods/ModFailCondition.cs b/osu.Game/Rulesets/Mods/ModFailCondition.cs index 1aab0ab880..9500734408 100644 --- a/osu.Game/Rulesets/Mods/ModFailCondition.cs +++ b/osu.Game/Rulesets/Mods/ModFailCondition.cs @@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Mods /// /// Immediately triggers a failure on the loaded . /// - protected void TriggerArbitraryFailure() => healthProcessorInternal.TriggerFailure(); + protected void TriggerFailure() => healthProcessorInternal.TriggerFailure(); /// /// Determines whether should trigger a failure. Called every time a @@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Mods /// /// This method should only be used to trigger failures based on . /// Using outside values to evaluate failure may introduce event ordering discrepancies, use - /// an with instead. + /// an with instead. /// protected abstract bool FailCondition(HealthProcessor healthProcessor, JudgementResult result); } From 6e64a8f55ef5838a5d58625668138fb3c85e34db Mon Sep 17 00:00:00 2001 From: Gabe Livengood <47010459+ggliv@users.noreply.github.com> Date: Fri, 10 Jun 2022 13:13:35 -0400 Subject: [PATCH 3/4] use event to trigger failure --- osu.Game/Rulesets/Mods/ModFailCondition.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Rulesets/Mods/ModFailCondition.cs b/osu.Game/Rulesets/Mods/ModFailCondition.cs index 9500734408..63cebc9747 100644 --- a/osu.Game/Rulesets/Mods/ModFailCondition.cs +++ b/osu.Game/Rulesets/Mods/ModFailCondition.cs @@ -19,18 +19,18 @@ namespace osu.Game.Rulesets.Mods public virtual bool PerformFail() => true; public virtual bool RestartOnFail => Restart.Value; - private HealthProcessor healthProcessorInternal; + private event Action failureTriggered; public void ApplyToHealthProcessor(HealthProcessor healthProcessor) { - healthProcessorInternal = healthProcessor; + failureTriggered = healthProcessor.TriggerFailure; healthProcessor.FailConditions += FailCondition; } /// /// Immediately triggers a failure on the loaded . /// - protected void TriggerFailure() => healthProcessorInternal.TriggerFailure(); + protected void TriggerFailure() => failureTriggered?.Invoke(); /// /// Determines whether should trigger a failure. Called every time a From cb7b246e3352c08b73119b88fb0966e118720e2c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 26 Apr 2023 15:27:58 +0900 Subject: [PATCH 4/4] Fix naming and update in line with nullability --- osu.Game/Rulesets/Mods/ModFailCondition.cs | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/osu.Game/Rulesets/Mods/ModFailCondition.cs b/osu.Game/Rulesets/Mods/ModFailCondition.cs index 63cebc9747..97789b7f5a 100644 --- a/osu.Game/Rulesets/Mods/ModFailCondition.cs +++ b/osu.Game/Rulesets/Mods/ModFailCondition.cs @@ -19,18 +19,19 @@ namespace osu.Game.Rulesets.Mods public virtual bool PerformFail() => true; public virtual bool RestartOnFail => Restart.Value; - private event Action failureTriggered; + + private Action? triggerFailureDelegate; public void ApplyToHealthProcessor(HealthProcessor healthProcessor) { - failureTriggered = healthProcessor.TriggerFailure; + triggerFailureDelegate = healthProcessor.TriggerFailure; healthProcessor.FailConditions += FailCondition; } /// /// Immediately triggers a failure on the loaded . /// - protected void TriggerFailure() => failureTriggered?.Invoke(); + protected void TriggerFailure() => triggerFailureDelegate?.Invoke(); /// /// Determines whether should trigger a failure. Called every time a