Ensure CurrentTrack is never null

This commit is contained in:
smoogipoo
2020-08-07 19:43:16 +09:00
parent bf21fdd6da
commit 61b632516e
10 changed files with 8 additions and 22 deletions

View File

@ -44,7 +44,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
for (var i = 0; i < beatmap.ControlPointInfo.TimingPoints.Count; i++)
{
var point = beatmap.ControlPointInfo.TimingPoints[i];
var until = i + 1 < beatmap.ControlPointInfo.TimingPoints.Count ? beatmap.ControlPointInfo.TimingPoints[i + 1].Time : musicController.CurrentTrack.AsNonNull().Length;
var until = i + 1 < beatmap.ControlPointInfo.TimingPoints.Count ? beatmap.ControlPointInfo.TimingPoints[i + 1].Time : musicController.CurrentTrack.Length;
int beat = 0;