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Create HO-specific nested hit types
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@ -28,5 +28,11 @@ namespace osu.Game.Rulesets.Taiko.Objects
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public override Judgement CreateJudgement() => new TaikoDrumRollTickJudgement();
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protected override HitWindows CreateHitWindows() => HitWindows.Empty;
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protected override StrongNestedHitObject CreateStrongNestedHit(double startTime) => new StrongNestedHit { StartTime = startTime };
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public class StrongNestedHit : StrongNestedHitObject
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{
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}
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}
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}
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