Create HO-specific nested hit types

This commit is contained in:
Bartłomiej Dach
2020-12-13 12:59:46 +01:00
parent 4d444df6b3
commit 61c488cd5e
6 changed files with 28 additions and 3 deletions

View File

@ -92,7 +92,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
createDrawableRuleset();
assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Great }, TaikoMascotAnimationState.Idle);
assertStateAfterResult(new JudgementResult(new StrongNestedHitObject(), new TaikoStrongJudgement()) { Type = HitResult.IgnoreMiss }, TaikoMascotAnimationState.Idle);
assertStateAfterResult(new JudgementResult(new Hit.StrongNestedHit(), new TaikoStrongJudgement()) { Type = HitResult.IgnoreMiss }, TaikoMascotAnimationState.Idle);
}
[Test]