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@ -259,6 +259,8 @@ namespace osu.Game.Screens.Select
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private void workingBeatmapChanged(WorkingBeatmap beatmap)
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{
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if (beatmap is DummyWorkingBeatmap) return;
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if (IsCurrentScreen && !Carousel.SelectBeatmap(beatmap?.BeatmapInfo, false))
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// If selecting new beatmap without bypassing filters failed, there's possibly a ruleset mismatch
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if (beatmap?.BeatmapInfo?.Ruleset != null && beatmap.BeatmapInfo.Ruleset != Ruleset.Value)
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