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Combine all loading animation implementations
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@ -3,6 +3,7 @@
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osuTK;
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using osuTK.Graphics;
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@ -15,36 +16,47 @@ namespace osu.Game.Graphics.UserInterface
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public class LoadingAnimation : VisibilityContainer
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{
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private readonly SpriteIcon spinner;
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private readonly SpriteIcon spinnerShadow;
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private const float spin_duration = 600;
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private const float transition_duration = 200;
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protected Container MainContents;
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public LoadingAnimation()
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protected const float TRANSITION_DURATION = 500;
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private const float spin_duration = 900;
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/// <summary>
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/// Constuct a new loading spinner.
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/// </summary>
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/// <param name="withBox"></param>
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public LoadingAnimation(bool withBox = false)
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{
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Size = new Vector2(20);
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Size = new Vector2(60);
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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Children = new Drawable[]
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Child = MainContents = new Container
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{
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spinnerShadow = new SpriteIcon
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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CornerRadius = 20,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Children = new Drawable[]
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Position = new Vector2(1, 1),
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Colour = Color4.Black,
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Alpha = 0.4f,
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Icon = FontAwesome.Solid.CircleNotch
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},
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spinner = new SpriteIcon
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Icon = FontAwesome.Solid.CircleNotch
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new Box
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{
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Colour = Color4.Black,
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RelativeSizeAxes = Axes.Both,
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Alpha = withBox ? 0.7f : 0
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},
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spinner = new SpriteIcon
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Scale = new Vector2(withBox ? 0.6f : 1),
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RelativeSizeAxes = Axes.Both,
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Icon = FontAwesome.Solid.CircleNotch
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}
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}
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};
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}
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@ -53,12 +65,42 @@ namespace osu.Game.Graphics.UserInterface
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{
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base.LoadComplete();
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spinner.Spin(spin_duration, RotationDirection.Clockwise);
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spinnerShadow.Spin(spin_duration, RotationDirection.Clockwise);
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rotate();
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}
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protected override void PopIn() => this.FadeIn(transition_duration * 2, Easing.OutQuint);
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protected override void Update()
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{
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base.Update();
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protected override void PopOut() => this.FadeOut(transition_duration, Easing.OutQuint);
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MainContents.CornerRadius = MainContents.DrawWidth / 4;
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}
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protected override void PopIn()
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{
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if (Alpha < 0.5f)
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// reset animation if the user can't see us.
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rotate();
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MainContents.ScaleTo(1, TRANSITION_DURATION, Easing.OutQuint);
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this.FadeIn(TRANSITION_DURATION * 2, Easing.OutQuint);
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}
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protected override void PopOut()
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{
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MainContents.ScaleTo(0.8f, TRANSITION_DURATION / 2, Easing.In);
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this.FadeOut(TRANSITION_DURATION, Easing.OutQuint);
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}
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private void rotate()
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{
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spinner.Spin(spin_duration * 4, RotationDirection.Clockwise);
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MainContents.RotateTo(0).Then()
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.RotateTo(90, spin_duration, Easing.InOutQuart).Then()
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.RotateTo(180, spin_duration, Easing.InOutQuart).Then()
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.RotateTo(270, spin_duration, Easing.InOutQuart).Then()
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.RotateTo(360, spin_duration, Easing.InOutQuart).Then()
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.Loop();
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}
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}
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}
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