mirror of
https://github.com/osukey/osukey.git
synced 2025-07-01 08:20:00 +09:00
Combine all loading animation implementations
This commit is contained in:
74
osu.Game/Graphics/UserInterface/LoadingLayer.cs
Normal file
74
osu.Game/Graphics/UserInterface/LoadingLayer.cs
Normal file
@ -0,0 +1,74 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Events;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
/// <summary>
|
||||
/// An overlay that will show a loading overlay and completely block input to an area.
|
||||
/// Also optionally dims target elements.
|
||||
/// Useful for disabling all elements in a form and showing we are waiting on a response, for instance.
|
||||
/// </summary>
|
||||
public class LoadingLayer : LoadingAnimation
|
||||
{
|
||||
private readonly Drawable dimTarget;
|
||||
|
||||
public LoadingLayer(Drawable dimTarget = null, bool withBox = true)
|
||||
: base(withBox)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Size = new Vector2(1);
|
||||
|
||||
this.dimTarget = dimTarget;
|
||||
|
||||
MainContents.RelativeSizeAxes = Axes.None;
|
||||
}
|
||||
|
||||
protected override bool Handle(UIEvent e)
|
||||
{
|
||||
switch (e)
|
||||
{
|
||||
// blocking scroll can cause weird behaviour when this layer is used within a ScrollContainer.
|
||||
case ScrollEvent _:
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
dimTarget?.FadeColour(OsuColour.Gray(0.5f), TRANSITION_DURATION, Easing.OutQuint);
|
||||
base.PopIn();
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
dimTarget?.FadeColour(Color4.White, TRANSITION_DURATION, Easing.OutQuint);
|
||||
base.PopOut();
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
MainContents.Size = new Vector2(Math.Min(DrawWidth, DrawHeight) * 0.25f);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (State.Value == Visibility.Visible)
|
||||
{
|
||||
// ensure we don't leave the target in a bad state.
|
||||
dimTarget?.FadeColour(Color4.White, TRANSITION_DURATION, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user