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https://github.com/osukey/osukey.git
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Combine all loading animation implementations
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@ -8,7 +8,6 @@ using osu.Game.Overlays.Rankings.Tables;
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using osu.Framework.Graphics;
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using osu.Game.Online.API.Requests;
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using osu.Game.Rulesets;
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using osu.Game.Graphics.UserInterface;
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using System.Threading;
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using osu.Game.Online.API;
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using osu.Game.Rulesets.Osu;
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@ -16,6 +15,7 @@ using osu.Game.Rulesets.Mania;
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using osu.Game.Rulesets.Taiko;
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using osu.Game.Rulesets.Catch;
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using osu.Framework.Allocation;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays;
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namespace osu.Game.Tests.Visual.Online
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@ -41,7 +41,7 @@ namespace osu.Game.Tests.Visual.Online
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private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green);
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private readonly BasicScrollContainer scrollFlow;
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private readonly DimmedLoadingLayer loading;
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private readonly LoadingLayer loading;
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private CancellationTokenSource cancellationToken;
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private APIRequest request;
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@ -56,7 +56,7 @@ namespace osu.Game.Tests.Visual.Online
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RelativeSizeAxes = Axes.Both,
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Width = 0.8f,
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},
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loading = new DimmedLoadingLayer(),
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loading = new LoadingLayer(),
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};
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}
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@ -12,8 +12,8 @@ using osu.Game.Rulesets.Mania;
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using osu.Game.Users;
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using osu.Framework.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets.Taiko;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Taiko;
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namespace osu.Game.Tests.Visual.Online
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{
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@ -25,7 +25,7 @@ namespace osu.Game.Tests.Visual.Online
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private readonly Bindable<User> user = new Bindable<User>();
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private GetUserRequest request;
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private readonly DimmedLoadingLayer loading;
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private readonly LoadingLayer loading;
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public TestSceneUserRequest()
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{
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@ -40,10 +40,7 @@ namespace osu.Game.Tests.Visual.Online
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{
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User = { BindTarget = user }
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},
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loading = new DimmedLoadingLayer
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{
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Alpha = 0
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}
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loading = new LoadingLayer()
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}
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});
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}
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@ -1,6 +1,8 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -12,10 +14,12 @@ using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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public class TestSceneProcessingOverlay : OsuTestScene
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public class TestSceneLoadingLayer : OsuTestScene
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{
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private Drawable dimContent;
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private ProcessingOverlay overlay;
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private LoadingLayer overlay;
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public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(LoadingAnimation) };
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[SetUp]
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public void SetUp() => Schedule(() =>
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@ -49,7 +53,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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new TriangleButton { Text = "puush me", Width = 200, Action = () => { } },
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}
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},
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overlay = new ProcessingOverlay(dimContent),
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overlay = new LoadingLayer(dimContent),
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}
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},
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};
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