Per-hitobject lifetime management

This commit is contained in:
smoogipoo
2018-01-10 19:17:43 +09:00
parent 9036ea92eb
commit 6255aaab68
8 changed files with 23 additions and 9 deletions

View File

@ -78,6 +78,13 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
protected override void UpdateState(ArmedState state)
{
switch (state)
{
case ArmedState.Hit:
case ArmedState.Miss:
this.FadeOut(100).Expire();
break;
}
}
public virtual bool OnPressed(ManiaAction action)