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Per-hitobject lifetime management
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@ -100,6 +100,13 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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protected override void UpdateState(ArmedState state)
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{
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switch (state)
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{
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case ArmedState.Hit:
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case ArmedState.Miss:
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this.FadeOut(100).Expire();
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break;
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}
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}
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}
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}
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