Per-hitobject lifetime management

This commit is contained in:
smoogipoo
2018-01-10 19:17:43 +09:00
parent 9036ea92eb
commit 6255aaab68
8 changed files with 23 additions and 9 deletions

View File

@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
switch (state)
{
case ArmedState.Hit:
Content.ScaleTo(0, 100, Easing.OutQuint);
Content.ScaleTo(0, 100, Easing.OutQuint).Expire();
break;
}
}