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Update ComboCounter
components to use DI to attach data source
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@ -4,9 +4,11 @@
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Testing;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play.HUD;
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namespace osu.Game.Tests.Visual.Gameplay
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@ -17,31 +19,21 @@ namespace osu.Game.Tests.Visual.Gameplay
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protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
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[Cached]
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private ScoreProcessor scoreProcessor = new ScoreProcessor();
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("Create combo counters", () => SetContents(() =>
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{
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var comboCounter = new SkinnableComboCounter();
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comboCounter.Current.Value = 1;
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return comboCounter;
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}));
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AddStep("Create combo counters", () => SetContents(() => new SkinnableComboCounter()));
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}
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[Test]
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public void TestComboCounterIncrementing()
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{
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AddRepeatStep("increase combo", () =>
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{
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foreach (var counter in comboCounters)
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counter.Current.Value++;
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}, 10);
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AddRepeatStep("increase combo", () => scoreProcessor.Combo.Value++, 10);
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AddStep("reset combo", () =>
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{
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foreach (var counter in comboCounters)
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counter.Current.Value = 0;
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});
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AddStep("reset combo", () => scoreProcessor.Combo.Value = 0);
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}
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}
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}
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