Add guard against using the wrong hit result

This commit is contained in:
smoogipoo
2020-09-29 15:14:03 +09:00
parent c45b5690cf
commit 6264a01ecc
2 changed files with 35 additions and 0 deletions

View File

@ -475,6 +475,21 @@ namespace osu.Game.Rulesets.Objects.Drawables
if (!Result.HasResult)
throw new InvalidOperationException($"{GetType().ReadableName()} applied a {nameof(JudgementResult)} but did not update {nameof(JudgementResult.Type)}.");
// Some (especially older) rulesets use scorable judgements instead of the newer ignorehit/ignoremiss judgements.
if (Result.Judgement.MaxResult == HitResult.IgnoreHit)
{
if (Result.Type == HitResult.Miss)
Result.Type = HitResult.IgnoreMiss;
else if (Result.Type >= HitResult.Meh && Result.Type <= HitResult.Perfect)
Result.Type = HitResult.IgnoreHit;
}
if (!Result.Type.IsValidHitResult(Result.Judgement.MinResult, Result.Judgement.MaxResult))
{
throw new InvalidOperationException(
$"{GetType().ReadableName()} applied an invalid hit result (was: {Result.Type}, expected: [{Result.Judgement.MinResult} ... {Result.Judgement.MaxResult}]).");
}
// Ensure that the judgement is given a valid time offset, because this may not get set by the caller
var endTime = HitObject.GetEndTime();