Adjust slider snaking and hitcircle fading to match stable

This commit is contained in:
Dean Herbert
2019-08-09 20:18:02 +09:00
parent 07cf9f319c
commit 6264a6a1c9
2 changed files with 2 additions and 2 deletions

View File

@ -69,7 +69,7 @@ namespace osu.Game.Rulesets.Osu.Objects
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
TimePreempt = (float)BeatmapDifficulty.DifficultyRange(difficulty.ApproachRate, 1800, 1200, 450);
TimeFadeIn = (float)BeatmapDifficulty.DifficultyRange(difficulty.ApproachRate, 1200, 800, 300);
TimeFadeIn = 400; // as per osu-stable
Scale = (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5) / 2;
}