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Merge pull request #10432 from peppy/editor-reverse-pattern
Add "reverse pattern" support to editor selection handler
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@ -17,10 +17,28 @@ namespace osu.Game.Screens.Edit.Compose.Components
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public Action<float> OnRotation;
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public Action<Vector2, Anchor> OnScale;
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public Action<Direction> OnFlip;
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public Action OnReverse;
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public Action OperationStarted;
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public Action OperationEnded;
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private bool canReverse;
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/// <summary>
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/// Whether pattern reversing support should be enabled.
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/// </summary>
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public bool CanReverse
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{
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get => canReverse;
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set
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{
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if (canReverse == value) return;
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canReverse = value;
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recreate();
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}
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}
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private bool canRotate;
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/// <summary>
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@ -125,6 +143,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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if (CanScaleX && CanScaleY) addFullScaleComponents();
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if (CanScaleY) addYScaleComponents();
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if (CanRotate) addRotationComponents();
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if (CanReverse) addButton(FontAwesome.Solid.Backward, "Reverse pattern", () => OnReverse?.Invoke());
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}
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private void addRotationComponents()
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@ -103,6 +103,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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OnRotation = angle => HandleRotation(angle),
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OnScale = (amount, anchor) => HandleScale(amount, anchor),
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OnFlip = direction => HandleFlip(direction),
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OnReverse = () => HandleReverse(),
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};
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/// <summary>
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@ -141,7 +142,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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/// Handles the selected <see cref="DrawableHitObject"/>s being rotated.
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/// </summary>
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/// <param name="angle">The delta angle to apply to the selection.</param>
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/// <returns>Whether any <see cref="DrawableHitObject"/>s could be moved.</returns>
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/// <returns>Whether any <see cref="DrawableHitObject"/>s could be rotated.</returns>
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public virtual bool HandleRotation(float angle) => false;
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/// <summary>
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@ -149,16 +150,22 @@ namespace osu.Game.Screens.Edit.Compose.Components
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/// </summary>
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/// <param name="scale">The delta scale to apply, in playfield local coordinates.</param>
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/// <param name="anchor">The point of reference where the scale is originating from.</param>
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/// <returns>Whether any <see cref="DrawableHitObject"/>s could be moved.</returns>
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/// <returns>Whether any <see cref="DrawableHitObject"/>s could be scaled.</returns>
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public virtual bool HandleScale(Vector2 scale, Anchor anchor) => false;
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/// <summary>
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/// Handled the selected <see cref="DrawableHitObject"/>s being flipped.
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/// Handles the selected <see cref="DrawableHitObject"/>s being flipped.
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/// </summary>
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/// <param name="direction">The direction to flip</param>
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/// <returns>Whether any <see cref="DrawableHitObject"/>s could be moved.</returns>
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/// <returns>Whether any <see cref="DrawableHitObject"/>s could be flipped.</returns>
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public virtual bool HandleFlip(Direction direction) => false;
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/// <summary>
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/// Handles the selected <see cref="DrawableHitObject"/>s being reversed pattern-wise.
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/// </summary>
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/// <returns>Whether any <see cref="DrawableHitObject"/>s could be reversed.</returns>
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public virtual bool HandleReverse() => false;
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public bool OnPressed(PlatformAction action)
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{
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switch (action.ActionMethod)
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