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Move some files from Drawables to Skinning.Default namespace
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71
osu.Game.Rulesets.Osu/Skinning/Default/SpinnerCentreLayer.cs
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71
osu.Game.Rulesets.Osu/Skinning/Default/SpinnerCentreLayer.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Utils;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Skinning.Default;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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public class SpinnerCentreLayer : CompositeDrawable, IHasAccentColour
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{
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private DrawableSpinner spinner;
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private CirclePiece circle;
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private GlowPiece glow;
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private SpriteIcon symbol;
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[BackgroundDependencyLoader]
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private void load(DrawableHitObject drawableHitObject)
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{
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spinner = (DrawableSpinner)drawableHitObject;
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InternalChildren = new Drawable[]
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{
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glow = new GlowPiece(),
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circle = new CirclePiece
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{
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Position = Vector2.Zero,
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Anchor = Anchor.Centre,
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},
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new RingPiece(),
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symbol = new SpriteIcon
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(48),
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Icon = FontAwesome.Solid.Asterisk,
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Shadow = false,
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},
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};
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}
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protected override void Update()
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{
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base.Update();
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symbol.Rotation = (float)Interpolation.Lerp(symbol.Rotation, spinner.RotationTracker.Rotation / 2, Math.Clamp(Math.Abs(Time.Elapsed) / 40, 0, 1));
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}
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private Color4 accentColour;
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public Color4 AccentColour
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{
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get => accentColour;
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set
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{
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accentColour = value;
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circle.Colour = accentColour;
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glow.Colour = accentColour;
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}
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}
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}
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}
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