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Refactor ModSection and ModIcon to avoid null mods.
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@ -11,6 +11,8 @@ using osu.Framework.Input;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets.Mods;
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using System;
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using System.Linq;
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using System.Collections.Generic;
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namespace osu.Game.Overlays.Mods
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{
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@ -18,7 +20,7 @@ namespace osu.Game.Overlays.Mods
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{
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private readonly OsuSpriteText headerLabel;
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public FillFlowContainer<ModButton> ButtonsContainer { get; }
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public FillFlowContainer<ModButtonEmpty> ButtonsContainer { get; }
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public Action<Mod> Action;
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protected abstract Key[] ToggleKeys { get; }
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@ -36,28 +38,31 @@ namespace osu.Game.Overlays.Mods
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}
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}
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private ModButton[] buttons = { };
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public ModButton[] Buttons
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public IEnumerable<Mod> SelectedMods => buttons.Select(b => b.SelectedMod).Where(m => m != null);
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public IEnumerable<Mod> Mods
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{
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get
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{
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return buttons;
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}
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set
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{
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if (value == buttons) return;
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buttons = value;
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foreach (ModButton button in value)
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var modContainers = value.Select(m =>
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{
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button.SelectedColour = selectedColour;
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button.Action = Action;
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}
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if (m == null)
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return new ModButtonEmpty();
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else
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return new ModButton(m)
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{
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SelectedColour = selectedColour,
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Action = Action,
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};
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}).ToArray();
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ButtonsContainer.Children = value;
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ButtonsContainer.Children = modContainers;
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buttons = modContainers.OfType<ModButton>().ToArray();
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}
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}
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private ModButton[] buttons = { };
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private Color4 selectedColour = Color4.White;
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public Color4 SelectedColour
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{
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@ -71,17 +76,15 @@ namespace osu.Game.Overlays.Mods
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selectedColour = value;
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foreach (ModButton button in buttons)
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{
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button.SelectedColour = value;
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}
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}
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}
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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var index = Array.IndexOf(ToggleKeys, args.Key);
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if (index > -1 && index < Buttons.Length)
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Buttons[index].SelectNext();
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if (index > -1 && index < buttons.Length)
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buttons[index].SelectNext();
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return base.OnKeyDown(state, args);
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}
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@ -89,8 +92,18 @@ namespace osu.Game.Overlays.Mods
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public void DeselectAll()
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{
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foreach (ModButton button in buttons)
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{
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button.Deselect();
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}
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public void DeselectTypes(Type[] modTypes)
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{
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foreach (var button in buttons)
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{
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Mod selected = button.SelectedMod;
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if (selected == null) continue;
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foreach (Type type in modTypes)
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if (type.IsInstanceOfType(selected))
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button.Deselect();
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}
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}
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@ -107,7 +120,7 @@ namespace osu.Game.Overlays.Mods
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Position = new Vector2(0f, 0f),
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Font = @"Exo2.0-Bold"
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},
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ButtonsContainer = new FillFlowContainer<ModButton>
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ButtonsContainer = new FillFlowContainer<ModButtonEmpty>
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{
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AutoSizeAxes = Axes.Both,
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Origin = Anchor.BottomLeft,
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