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Make the add tab item unselectable and toggle the channel list
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parent
697fab9248
commit
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@ -23,13 +23,9 @@ namespace osu.Game.Overlays.Chat
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protected override TabItem<Channel> CreateTabItem(Channel value) => new ChannelTabItem(value);
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protected override TabItem<Channel> CreateTabItem(Channel value) => new ChannelTabItem(value);
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private const float shear_width = 10;
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private const float shear_width = 10;
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private readonly Channel addChannel = new Channel { Name = "+" };
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public readonly Bindable<bool> ChannelSelectorActive = new Bindable<bool>();
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public readonly Bindable<bool> ChannelSelectorActive = new Bindable<bool>();
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private Channel lastTab;
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public Channel LastTab => lastTab;
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public ChatTabControl()
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public ChatTabControl()
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{
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{
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TabContainer.Margin = new MarginPadding { Left = 50 };
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TabContainer.Margin = new MarginPadding { Left = 50 };
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@ -45,12 +41,7 @@ namespace osu.Game.Overlays.Chat
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Padding = new MarginPadding(10),
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Padding = new MarginPadding(10),
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});
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});
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AddTabItem(new ChannelTabItem.ChannelSelectorTabItem(addChannel, ChannelSelectorActive));
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AddTabItem(new ChannelTabItem.ChannelSelectorTabItem(new Channel { Name = "+" }, ChannelSelectorActive));
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Current.ValueChanged += tab =>
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{
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if (tab != addChannel) lastTab = tab;
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};
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}
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}
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private class ChannelTabItem : TabItem<Channel>
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private class ChannelTabItem : TabItem<Channel>
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@ -216,11 +207,11 @@ namespace osu.Game.Overlays.Chat
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{
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{
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public override bool Active
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public override bool Active
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{
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{
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get { return base.Active; }
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get { return false; }
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set
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set
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{
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{
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activeBindable.Value = value;
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activeBindable.Value = !activeBindable.Value;
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base.Active = value;
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base.Active = false;
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}
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}
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}
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}
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@ -173,7 +173,6 @@ namespace osu.Game.Overlays
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else
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else
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{
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{
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inputTextBox.HoldFocus = true;
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inputTextBox.HoldFocus = true;
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channelTabs.Current.Value = channelTabs.LastTab;
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}
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}
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};
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};
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}
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}
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