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Transfer TODO comment across to copy-pasted implmentation
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@ -73,6 +73,7 @@ namespace osu.Game.Skinning
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firstEventTime = beatmap?.Value.Storyboard.EarliestEventTime ?? 0;
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firstHitTime = drawableRuleset.Objects.First().StartTime;
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//TODO: this isn't always correct (consider mania where a non-last object may last for longer than the last in the list).
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lastHitTime = drawableRuleset.Objects.Last().GetEndTime() + 1;
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}
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