Update DifficultyCalculator to take an IWorkingBeatmap

This commit is contained in:
Dean Herbert
2021-11-15 18:19:23 +09:00
parent 960cecf3db
commit 62d670a3ca
27 changed files with 32 additions and 31 deletions

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@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.EmptyFreeform
{
public class EmptyFreeformDifficultyCalculator : DifficultyCalculator
{
public EmptyFreeformDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
public EmptyFreeformDifficultyCalculator(Ruleset ruleset, IWorkingBeatmap beatmap)
: base(ruleset, beatmap)
{
}

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@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.EmptyFreeform
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) =>
new EmptyFreeformBeatmapConverter(beatmap, this);
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) =>
public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) =>
new EmptyFreeformDifficultyCalculator(this, beatmap);
public override IEnumerable<Mod> GetModsFor(ModType type)

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@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Pippidon
{
public class PippidonDifficultyCalculator : DifficultyCalculator
{
public PippidonDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
public PippidonDifficultyCalculator(Ruleset ruleset, IWorkingBeatmap beatmap)
: base(ruleset, beatmap)
{
}

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@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Pippidon
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) =>
new PippidonBeatmapConverter(beatmap, this);
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) =>
public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) =>
new PippidonDifficultyCalculator(this, beatmap);
public override IEnumerable<Mod> GetModsFor(ModType type)

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@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.EmptyScrolling
{
public class EmptyScrollingDifficultyCalculator : DifficultyCalculator
{
public EmptyScrollingDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
public EmptyScrollingDifficultyCalculator(Ruleset ruleset, IWorkingBeatmap beatmap)
: base(ruleset, beatmap)
{
}

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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.EmptyScrolling
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new EmptyScrollingBeatmapConverter(beatmap, this);
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new EmptyScrollingDifficultyCalculator(this, beatmap);
public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new EmptyScrollingDifficultyCalculator(this, beatmap);
public override IEnumerable<Mod> GetModsFor(ModType type)
{

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@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Pippidon
{
public class PippidonDifficultyCalculator : DifficultyCalculator
{
public PippidonDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
public PippidonDifficultyCalculator(Ruleset ruleset, IWorkingBeatmap beatmap)
: base(ruleset, beatmap)
{
}

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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Pippidon
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new PippidonBeatmapConverter(beatmap, this);
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new PippidonDifficultyCalculator(this, beatmap);
public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new PippidonDifficultyCalculator(this, beatmap);
public override IEnumerable<Mod> GetModsFor(ModType type)
{