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Update DifficultyCalculator
to take an IWorkingBeatmap
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@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.EmptyScrolling
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{
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public class EmptyScrollingDifficultyCalculator : DifficultyCalculator
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{
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public EmptyScrollingDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
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public EmptyScrollingDifficultyCalculator(Ruleset ruleset, IWorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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{
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}
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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.EmptyScrolling
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new EmptyScrollingBeatmapConverter(beatmap, this);
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public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new EmptyScrollingDifficultyCalculator(this, beatmap);
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public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new EmptyScrollingDifficultyCalculator(this, beatmap);
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public override IEnumerable<Mod> GetModsFor(ModType type)
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{
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