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Update DifficultyCalculator
to take an IWorkingBeatmap
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@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
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private float halfCatcherWidth;
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public CatchDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
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public CatchDifficultyCalculator(Ruleset ruleset, IWorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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{
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}
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