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Update DifficultyCalculator
to take an IWorkingBeatmap
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@ -293,7 +293,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new TestBeatmapConverter(beatmap, null);
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public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => throw new NotImplementedException();
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public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => throw new NotImplementedException();
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public override string Description { get; } = string.Empty;
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