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Remove WorkingBeatmap cache when deleting or updating a beatmap
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@ -79,6 +79,8 @@ namespace osu.Game.Beatmaps
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beatmaps = (BeatmapStore)ModelStore;
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beatmaps.BeatmapHidden += b => beatmapHidden.Value = new WeakReference<BeatmapInfo>(b);
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beatmaps.BeatmapRestored += b => beatmapRestored.Value = new WeakReference<BeatmapInfo>(b);
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beatmaps.ItemRemoved += removeWorkingCache;
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beatmaps.ItemUpdated += removeWorkingCache;
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onlineLookupQueue = new BeatmapOnlineLookupQueue(api, storage);
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}
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@ -206,9 +208,7 @@ namespace osu.Game.Beatmaps
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UpdateFile(setInfo, setInfo.Files.Single(f => string.Equals(f.Filename, info.Path, StringComparison.OrdinalIgnoreCase)), stream);
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}
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var working = workingCache.FirstOrDefault(w => w.BeatmapInfo?.ID == info.ID);
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if (working != null)
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workingCache.Remove(working);
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removeWorkingCache(info);
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}
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private readonly WeakList<WorkingBeatmap> workingCache = new WeakList<WorkingBeatmap>();
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@ -410,6 +410,24 @@ namespace osu.Game.Beatmaps
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return endTime - startTime;
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}
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private void removeWorkingCache(BeatmapSetInfo info)
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{
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if (info.Beatmaps == null) return;
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foreach (var b in info.Beatmaps)
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removeWorkingCache(b);
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}
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private void removeWorkingCache(BeatmapInfo info)
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{
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lock (workingCache)
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{
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var working = workingCache.FirstOrDefault(w => w.BeatmapInfo?.ID == info.ID);
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if (working != null)
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workingCache.Remove(working);
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}
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}
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public void Dispose()
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{
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onlineLookupQueue?.Dispose();
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