Remove ClockToProcess, always process underlying clock

This commit is contained in:
smoogipoo
2021-04-16 20:15:42 +09:00
parent 5e82f40d67
commit 6301111fa3
3 changed files with 10 additions and 14 deletions

View File

@ -128,8 +128,6 @@ namespace osu.Game.Screens.Play
Seek(skipTarget);
}
protected override IFrameBasedClock ClockToProcess => userOffsetClock;
protected override GameplayClock CreateGameplayClock(IFrameBasedClock source)
{
// Lazer's audio timings in general doesn't match stable. This is the result of user testing, albeit limited.