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Move filter container z depth and add hover fx
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@ -127,11 +127,6 @@ namespace osu.Game.Screens.Select
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},
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}
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},
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new FilterSongSelect
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{
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Position = wedged_container_start_position,
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RelativeSizeAxes = Axes.X,
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},
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carousel = new CarouselContainer
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{
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RelativeSizeAxes = Axes.Y,
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@ -139,6 +134,11 @@ namespace osu.Game.Screens.Select
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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},
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new FilterSongSelect
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{
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Position = wedged_container_start_position,
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RelativeSizeAxes = Axes.X,
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},
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beatmapInfoWedge = new BeatmapInfoWedge
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{
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Alpha = 0,
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