diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModApproachDifferent.cs b/osu.Game.Rulesets.Osu/Mods/OsuModApproachDifferent.cs new file mode 100644 index 0000000000..3e638c4833 --- /dev/null +++ b/osu.Game.Rulesets.Osu/Mods/OsuModApproachDifferent.cs @@ -0,0 +1,102 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Framework.Bindables; +using osu.Framework.Extensions.IEnumerableExtensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Sprites; +using osu.Game.Configuration; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Osu.Objects.Drawables; + +namespace osu.Game.Rulesets.Osu.Mods +{ + public class OsuModApproachDifferent : Mod, IApplicableToDrawableHitObjects + { + public override string Name => "Approach Different"; + public override string Acronym => "AD"; + public override string Description => "Never trust the approach circles..."; + public override double ScoreMultiplier => 1; + public override IconUsage? Icon { get; } = FontAwesome.Regular.Circle; + + [SettingSource("Initial size", "Change the initial size of the approach circle, relative to hit circles.", 0)] + public BindableFloat Scale { get; } = new BindableFloat(4) + { + Precision = 0.1f, + MinValue = 2, + MaxValue = 10, + }; + + [SettingSource("Style", "Change the animation style of the approach circles.", 1)] + public Bindable Style { get; } = new Bindable(); + + public void ApplyToDrawableHitObjects(IEnumerable drawables) + { + drawables.ForEach(drawable => + { + drawable.ApplyCustomUpdateState += (drawableObject, state) => + { + if (!(drawableObject is DrawableHitCircle drawableHitCircle)) return; + + var hitCircle = drawableHitCircle.HitObject; + + drawableHitCircle.ApproachCircle.ClearTransforms(targetMember: nameof(Scale)); + + using (drawableHitCircle.BeginAbsoluteSequence(hitCircle.StartTime - hitCircle.TimePreempt)) + drawableHitCircle.ApproachCircle.ScaleTo(Scale.Value).ScaleTo(1f, hitCircle.TimePreempt, getEasing(Style.Value)); + }; + }); + } + + private Easing getEasing(AnimationStyle style) + { + switch (style) + { + default: + return Easing.None; + + case AnimationStyle.Accelerate1: + return Easing.In; + + case AnimationStyle.Accelerate2: + return Easing.InCubic; + + case AnimationStyle.Accelerate3: + return Easing.InQuint; + + case AnimationStyle.Gravity: + return Easing.InBack; + + case AnimationStyle.Decelerate1: + return Easing.Out; + + case AnimationStyle.Decelerate2: + return Easing.OutCubic; + + case AnimationStyle.Decelerate3: + return Easing.OutQuint; + + case AnimationStyle.InOut1: + return Easing.InOutCubic; + + case AnimationStyle.InOut2: + return Easing.InOutQuint; + } + } + + public enum AnimationStyle + { + Gravity, + InOut1, + InOut2, + Accelerate1, + Accelerate2, + Accelerate3, + Decelerate1, + Decelerate2, + Decelerate3, + } + } +} diff --git a/osu.Game.Rulesets.Osu/OsuRuleset.cs b/osu.Game.Rulesets.Osu/OsuRuleset.cs index b50d3ad2b4..1b9bcd19fd 100644 --- a/osu.Game.Rulesets.Osu/OsuRuleset.cs +++ b/osu.Game.Rulesets.Osu/OsuRuleset.cs @@ -187,6 +187,7 @@ namespace osu.Game.Rulesets.Osu new MultiMod(new ModWindUp(), new ModWindDown()), new OsuModTraceable(), new OsuModBarrelRoll(), + new OsuModApproachDifferent(), }; case ModType.System: