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Fix up flow of actual skip operation
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@ -372,11 +372,8 @@ namespace osu.Game.Screens.Play
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IsBreakTime.BindTo(breakTracker.IsBreakTime);
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IsBreakTime.BindValueChanged(onBreakTimeChanged, true);
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skipIntroOverlay.IsSkippable.ValueChanged += e =>
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{
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if (Configuration.AutomaticallySkipIntro && e.NewValue && RestartCount > 0)
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performUserRequestedSkip();
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};
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if (Configuration.AutomaticallySkipIntro)
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skipIntroOverlay.SkipWhenReady();
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}
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protected virtual GameplayClockContainer CreateGameplayClockContainer(WorkingBeatmap beatmap, double gameplayStart) => new MasterGameplayClockContainer(beatmap, gameplayStart);
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