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Update usages of BufferedContainer
in line with framework changes
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@ -98,9 +98,8 @@ namespace osu.Game.Screens.Play
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/// </summary>
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protected virtual void RecreateGraph()
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{
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var newColumns = new BufferedContainer<Column>
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var newColumns = new BufferedContainer<Column>(cachedFrameBuffer: true)
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{
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CacheDrawnFrameBuffer = true,
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RedrawOnScale = false,
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RelativeSizeAxes = Axes.Both,
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};
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