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Update usages of BufferedContainer
in line with framework changes
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@ -27,9 +27,8 @@ namespace osu.Game.Screens.Select
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{
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RelativeSizeAxes = Axes.Both;
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InternalChild = new BufferedContainer
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InternalChild = new BufferedContainer(cachedFrameBuffer: true)
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{
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CacheDrawnFrameBuffer = true,
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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