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Use Array.Empty instead
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@ -60,7 +60,7 @@ namespace osu.Game.Screens.Edit
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base.LoadComplete();
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base.LoadComplete();
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// will be restored via lease, see `DisallowExternalBeatmapRulesetChanges`.
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// will be restored via lease, see `DisallowExternalBeatmapRulesetChanges`.
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Mods.Value = ArraySegment<Mod>.Empty;
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Mods.Value = Array.Empty<Mod>();
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}
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}
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protected virtual Editor CreateEditor() => new Editor(this);
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protected virtual Editor CreateEditor() => new Editor(this);
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