mirror of
https://github.com/osukey/osukey.git
synced 2025-07-02 00:40:09 +09:00
Better signify under construction screens in editor
This commit is contained in:
@ -8,7 +8,6 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osu.Game.Screens.Edit.Compose.Components.Timeline;
|
||||
using osu.Game.Skinning;
|
||||
@ -23,8 +22,6 @@ namespace osu.Game.Screens.Edit.Compose
|
||||
|
||||
private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
|
||||
|
||||
private HitObjectComposer composer;
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load([CanBeNull] BindableBeatDivisor beatDivisor)
|
||||
{
|
||||
@ -107,26 +104,32 @@ namespace osu.Game.Screens.Edit.Compose
|
||||
return;
|
||||
}
|
||||
|
||||
composer = ruleset.CreateHitObjectComposer();
|
||||
var composer = ruleset.CreateHitObjectComposer();
|
||||
|
||||
if (composer == null)
|
||||
Drawable content;
|
||||
|
||||
if (composer != null)
|
||||
{
|
||||
Logger.Log($"Ruleset {ruleset.Description} doesn't support hitobject composition.");
|
||||
// ExitRequested?.Invoke();
|
||||
return;
|
||||
var beatmapSkinProvider = new BeatmapSkinProvidingContainer(Beatmap.Value.Skin);
|
||||
|
||||
// the beatmapSkinProvider is used as the fallback source here to allow the ruleset-specific skin implementation
|
||||
// full access to all skin sources.
|
||||
var rulesetSkinProvider = new SkinProvidingContainer(ruleset.CreateLegacySkinProvider(beatmapSkinProvider));
|
||||
|
||||
// load the skinning hierarchy first.
|
||||
// this is intentionally done in two stages to ensure things are in a loaded state before exposing the ruleset to skin sources.
|
||||
content = beatmapSkinProvider.WithChild(rulesetSkinProvider.WithChild(ruleset.CreateHitObjectComposer()));
|
||||
}
|
||||
else
|
||||
{
|
||||
content = new ScreenWhiteBox.UnderConstructionMessage($"{ruleset.Description}'s composer");
|
||||
}
|
||||
|
||||
var beatmapSkinProvider = new BeatmapSkinProvidingContainer(Beatmap.Value.Skin);
|
||||
|
||||
// the beatmapSkinProvider is used as the fallback source here to allow the ruleset-specific skin implementation
|
||||
// full access to all skin sources.
|
||||
var rulesetSkinProvider = new SkinProvidingContainer(ruleset.CreateLegacySkinProvider(beatmapSkinProvider));
|
||||
|
||||
// load the skinning hierarchy first.
|
||||
// this is intentionally done in two stages to ensure things are in a loaded state before exposing the ruleset to skin sources.
|
||||
composerContainer.Add(
|
||||
beatmapSkinProvider.WithChild(
|
||||
rulesetSkinProvider.WithChild(composer)));
|
||||
LoadComponentAsync(content, _ =>
|
||||
{
|
||||
composerContainer.Add(content);
|
||||
content.FadeInFromZero(300, Easing.OutQuint);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user