Better signify under construction screens in editor

This commit is contained in:
Dean Herbert
2019-10-08 14:23:13 +09:00
parent 7e4f0c01b8
commit 63bf8ff832
6 changed files with 169 additions and 149 deletions

View File

@ -1,52 +1,13 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Sprites;
using osuTK.Graphics;
namespace osu.Game.Screens.Edit.Design
{
public class DesignScreen : EditorScreen
{
public DesignScreen()
{
Add(new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
Alpha = 0.35f
},
new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
Alpha = 0.5f
},
new Container
{
AutoSizeAxes = Axes.Both,
Padding = new MarginPadding(20),
Child = new OsuSpriteText { Text = "Design screen" }
}
}
}
}
});
Child = new ScreenWhiteBox.UnderConstructionMessage("Design mode");
}
}
}