From 63dedb36dec1612c5d68c0293d1d551fbecd57fc Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 11 Jul 2021 16:49:23 +0200 Subject: [PATCH] Rename variable --- osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs b/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs index 4409017ac9..f919ecf839 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs @@ -146,19 +146,19 @@ namespace osu.Game.Rulesets.Osu.Mods /// The deviation from the original randomised position in order to fit within the playfield. private Vector2 clampSliderToPlayfield(Slider slider, RandomObjectInfo objectInfo) { - var area = calculatePossibleMovementBounds(slider); + var possibleMovementBounds = calculatePossibleMovementBounds(slider); var previousPosition = objectInfo.PositionRandomised; // Clamp slider position to the placement area // If the slider is larger than the playfield, force it to stay at the original position - var newX = area.Width < 0 + var newX = possibleMovementBounds.Width < 0 ? objectInfo.PositionOriginal.X - : Math.Clamp(previousPosition.X, area.Left, area.Right); + : Math.Clamp(previousPosition.X, possibleMovementBounds.Left, possibleMovementBounds.Right); - var newY = area.Height < 0 + var newY = possibleMovementBounds.Height < 0 ? objectInfo.PositionOriginal.Y - : Math.Clamp(previousPosition.Y, area.Top, area.Bottom); + : Math.Clamp(previousPosition.Y, possibleMovementBounds.Top, possibleMovementBounds.Bottom); slider.Position = objectInfo.PositionRandomised = new Vector2(newX, newY); objectInfo.EndPositionRandomised = slider.EndPosition;