update sample names and timings

This commit is contained in:
Jamie Taylor
2021-05-27 16:37:08 +09:00
parent 30eff8cc2a
commit 63e5bc4543

View File

@ -483,53 +483,53 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
public Bindable<bool> PlayTicks { get; } = new Bindable<bool>(true); public Bindable<bool> PlayTicks { get; } = new Bindable<bool>(true);
[SettingSource("setting")] [SettingSource("setting")]
public Bindable<string> TickSampleName { get; } = new Bindable<string>("badge-dink-2"); public Bindable<string> TickSampleName { get; } = new Bindable<string>("score-tick");
[SettingSource("setting")] [SettingSource("setting")]
public Bindable<bool> PlayBadgeSounds { get; } = new Bindable<bool>(true); public Bindable<bool> PlayBadgeSounds { get; } = new Bindable<bool>(true);
[SettingSource("setting")] [SettingSource("setting")]
public Bindable<string> BadgeSampleName { get; } = new Bindable<string>("badge-dink-3"); public Bindable<string> BadgeSampleName { get; } = new Bindable<string>("badge-dink");
[SettingSource("setting")] [SettingSource("setting")]
public Bindable<string> BadgeMaxSampleName { get; } = new Bindable<string>("badge-dink-8"); public Bindable<string> BadgeMaxSampleName { get; } = new Bindable<string>("badge-dink-max");
[SettingSource("setting")] [SettingSource("setting")]
public Bindable<bool> PlaySwooshSound { get; } = new Bindable<bool>(true); public Bindable<bool> PlaySwooshSound { get; } = new Bindable<bool>(true);
[SettingSource("setting")] [SettingSource("setting")]
public Bindable<string> SwooshSampleName { get; } = new Bindable<string>("swoosh-up-2"); public Bindable<string> SwooshSampleName { get; } = new Bindable<string>("swoosh-up");
[SettingSource("setting")] [SettingSource("setting")]
public Bindable<bool> PlayImpact { get; } = new Bindable<bool>(true); public Bindable<bool> PlayImpact { get; } = new Bindable<bool>(true);
[SettingSource("setting")] [SettingSource("setting")]
public Bindable<string> ImpactGradeDSampleName { get; } = new Bindable<string>("rank-impact-d-1"); public Bindable<string> ImpactGradeDSampleName { get; } = new Bindable<string>("rank-impact-fail-d");
[SettingSource("setting")] [SettingSource("setting")]
public Bindable<string> ImpactGradeCSampleName { get; } = new Bindable<string>("rank-impact-c-3"); public Bindable<string> ImpactGradeCSampleName { get; } = new Bindable<string>("rank-impact-fail");
[SettingSource("setting")] [SettingSource("setting")]
public Bindable<string> ImpactGradeBSampleName { get; } = new Bindable<string>("rank-impact-b-3"); public Bindable<string> ImpactGradeBSampleName { get; } = new Bindable<string>("rank-impact-fail");
[SettingSource("setting")] [SettingSource("setting")]
public Bindable<string> ImpactGradeASampleName { get; } = new Bindable<string>("rank-impact-a-3"); public Bindable<string> ImpactGradeASampleName { get; } = new Bindable<string>("rank-impact-pass");
[SettingSource("setting")] [SettingSource("setting")]
public Bindable<string> ImpactGradeSSampleName { get; } = new Bindable<string>("rank-impact-s-3"); public Bindable<string> ImpactGradeSSampleName { get; } = new Bindable<string>("rank-impact-pass");
[SettingSource("setting")] [SettingSource("setting")]
public Bindable<string> ImpactGradeSSSampleName { get; } = new Bindable<string>("rank-impact-s-3"); public Bindable<string> ImpactGradeSSSampleName { get; } = new Bindable<string>("rank-impact-pass-ss");
[SettingSource("setting")] [SettingSource("setting")]
public Bindable<bool> PlayApplause { get; } = new Bindable<bool>(true); public Bindable<bool> PlayApplause { get; } = new Bindable<bool>(true);
[SettingSource("setting")] [SettingSource("setting")]
public BindableDouble ApplauseVolume { get; } = new BindableDouble(1) public BindableDouble ApplauseVolume { get; } = new BindableDouble(0.8)
{ {
MinValue = 0, MinValue = 0,
MaxValue = 1, MaxValue = 1,
Precision = 0.1, Precision = 0.1
}; };
[SettingSource("setting")] [SettingSource("setting")]
@ -537,61 +537,61 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
{ {
MinValue = 0, MinValue = 0,
MaxValue = 10000, MaxValue = 10000,
Precision = 1, Precision = 1
}; };
[SettingSource("setting")] [SettingSource("setting")]
public Bindable<string> ApplauseGradeDSampleName { get; } = new Bindable<string>("rank-applause-d-1"); public Bindable<string> ApplauseGradeDSampleName { get; } = new Bindable<string>("applause-d");
[SettingSource("setting")] [SettingSource("setting")]
public Bindable<string> ApplauseGradeCSampleName { get; } = new Bindable<string>("rank-applause-c-1"); public Bindable<string> ApplauseGradeCSampleName { get; } = new Bindable<string>("applause-c");
[SettingSource("setting")] [SettingSource("setting")]
public Bindable<string> ApplauseGradeBSampleName { get; } = new Bindable<string>("rank-applause-b-1"); public Bindable<string> ApplauseGradeBSampleName { get; } = new Bindable<string>("applause-b");
[SettingSource("setting")] [SettingSource("setting")]
public Bindable<string> ApplauseGradeASampleName { get; } = new Bindable<string>("rank-applause-a-1"); public Bindable<string> ApplauseGradeASampleName { get; } = new Bindable<string>("applause-a");
[SettingSource("setting")] [SettingSource("setting")]
public Bindable<string> ApplauseGradeSSampleName { get; } = new Bindable<string>("rank-applause-s-1"); public Bindable<string> ApplauseGradeSSampleName { get; } = new Bindable<string>("applause-s");
[SettingSource("setting")] [SettingSource("setting")]
public Bindable<string> ApplauseGradeSSSampleName { get; } = new Bindable<string>("rank-applause-s-1"); public Bindable<string> ApplauseGradeSSSampleName { get; } = new Bindable<string>("applause-s");
[SettingSource("setting")] [SettingSource("setting")]
public BindableDouble TickPitchFactor { get; } = new BindableDouble(1) public BindableDouble TickPitchFactor { get; } = new BindableDouble(1)
{ {
MinValue = 0, MinValue = 0,
MaxValue = 3, MaxValue = 3,
Precision = 0.1, Precision = 0.1
}; };
[SettingSource("setting")] [SettingSource("setting")]
public BindableDouble TickDebounceStart { get; } = new BindableDouble(10) public BindableDouble TickDebounceStart { get; } = new BindableDouble(18)
{ {
MinValue = 1, MinValue = 1,
MaxValue = 100, MaxValue = 100
}; };
[SettingSource("setting")] [SettingSource("setting")]
public BindableDouble TickDebounceEnd { get; } = new BindableDouble(400) public BindableDouble TickDebounceEnd { get; } = new BindableDouble(300)
{ {
MinValue = 100, MinValue = 100,
MaxValue = 1000, MaxValue = 1000
}; };
[SettingSource("setting")] [SettingSource("setting")]
public BindableDouble SwooshPreDelay { get; } = new BindableDouble(450) public BindableDouble SwooshPreDelay { get; } = new BindableDouble(443)
{ {
MinValue = -1000, MinValue = -1000,
MaxValue = 1000, MaxValue = 1000
}; };
[SettingSource("setting")] [SettingSource("setting")]
public Bindable<Easing> TickRateEasing { get; } = new Bindable<Easing>(Easing.None); public Bindable<Easing> TickRateEasing { get; } = new Bindable<Easing>(Easing.OutSine);
[SettingSource("setting")] [SettingSource("setting")]
public Bindable<Easing> TickPitchEasing { get; } = new Bindable<Easing>(Easing.None); public Bindable<Easing> TickPitchEasing { get; } = new Bindable<Easing>(Easing.OutSine);
[SettingSource("setting")] [SettingSource("setting")]
public Bindable<Easing> TickVolumeEasing { get; } = new Bindable<Easing>(Easing.OutSine); public Bindable<Easing> TickVolumeEasing { get; } = new Bindable<Easing>(Easing.OutSine);
@ -601,7 +601,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
{ {
MinValue = 0, MinValue = 0,
MaxValue = 1, MaxValue = 1,
Precision = 0.1, Precision = 0.1
}; };
[SettingSource("setting")] [SettingSource("setting")]
@ -609,7 +609,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
{ {
MinValue = 0, MinValue = 0,
MaxValue = 1, MaxValue = 1,
Precision = 0.1, Precision = 0.1
}; };
[SettingSource("setting")] [SettingSource("setting")]
@ -617,23 +617,23 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
{ {
MinValue = 0, MinValue = 0,
MaxValue = 1, MaxValue = 1,
Precision = 0.1, Precision = 0.1
}; };
[SettingSource("setting")] [SettingSource("setting")]
public BindableDouble BadgeDinkVolume { get; } = new BindableDouble(0.5) public BindableDouble BadgeDinkVolume { get; } = new BindableDouble(1)
{ {
MinValue = 0, MinValue = 0,
MaxValue = 1, MaxValue = 1,
Precision = 0.1, Precision = 0.1
}; };
[SettingSource("setting")] [SettingSource("setting")]
public BindableDouble SwooshVolume { get; } = new BindableDouble(0.5) public BindableDouble SwooshVolume { get; } = new BindableDouble(0.4)
{ {
MinValue = 0, MinValue = 0,
MaxValue = 1, MaxValue = 1,
Precision = 0.1, Precision = 0.1
}; };
} }
} }