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Implement the freemod selection overlay
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@ -37,8 +37,11 @@ namespace osu.Game.Overlays.Mods
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protected readonly TriangleButton CustomiseButton;
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protected readonly TriangleButton CloseButton;
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protected readonly Drawable MultiplierSection;
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protected readonly OsuSpriteText MultiplierLabel;
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protected readonly FillFlowContainer FooterContainer;
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protected override bool BlockNonPositionalInput => false;
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protected override bool DimMainContent => false;
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@ -79,8 +82,6 @@ namespace osu.Game.Overlays.Mods
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private const float content_width = 0.8f;
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private const float footer_button_spacing = 20;
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private readonly FillFlowContainer footerContainer;
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private SampleChannel sampleOn, sampleOff;
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protected ModSelectOverlay()
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@ -269,7 +270,7 @@ namespace osu.Game.Overlays.Mods
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Colour = new Color4(172, 20, 116, 255),
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Alpha = 0.5f,
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},
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footerContainer = new FillFlowContainer
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FooterContainer = new FillFlowContainer
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{
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Origin = Anchor.BottomCentre,
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Anchor = Anchor.BottomCentre,
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@ -283,7 +284,7 @@ namespace osu.Game.Overlays.Mods
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Vertical = 15,
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Horizontal = OsuScreen.HORIZONTAL_OVERFLOW_PADDING
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},
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Children = new Drawable[]
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Children = new[]
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{
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DeselectAllButton = new TriangleButton
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{
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@ -310,7 +311,7 @@ namespace osu.Game.Overlays.Mods
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Origin = Anchor.CentreLeft,
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Anchor = Anchor.CentreLeft,
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},
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new FillFlowContainer
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MultiplierSection = new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Spacing = new Vector2(footer_button_spacing / 2, 0),
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@ -378,8 +379,8 @@ namespace osu.Game.Overlays.Mods
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{
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base.PopOut();
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footerContainer.MoveToX(content_width, WaveContainer.DISAPPEAR_DURATION, Easing.InSine);
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footerContainer.FadeOut(WaveContainer.DISAPPEAR_DURATION, Easing.InSine);
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FooterContainer.MoveToX(content_width, WaveContainer.DISAPPEAR_DURATION, Easing.InSine);
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FooterContainer.FadeOut(WaveContainer.DISAPPEAR_DURATION, Easing.InSine);
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foreach (var section in ModSectionsContainer.Children)
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{
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@ -393,8 +394,8 @@ namespace osu.Game.Overlays.Mods
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{
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base.PopIn();
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footerContainer.MoveToX(0, WaveContainer.APPEAR_DURATION, Easing.OutQuint);
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footerContainer.FadeIn(WaveContainer.APPEAR_DURATION, Easing.OutQuint);
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FooterContainer.MoveToX(0, WaveContainer.APPEAR_DURATION, Easing.OutQuint);
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FooterContainer.FadeIn(WaveContainer.APPEAR_DURATION, Easing.OutQuint);
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foreach (var section in ModSectionsContainer.Children)
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{
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