Merge pull request #8697 from smoogipoo/more-change-state-support

Add change state support to more Editor components
This commit is contained in:
Dean Herbert
2020-04-13 20:19:04 +09:00
committed by GitHub
5 changed files with 74 additions and 6 deletions

View File

@ -12,6 +12,7 @@ using osu.Game.Graphics;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit;
using osuTK;
using osuTK.Graphics;
using osuTK.Input;
@ -33,6 +34,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
private readonly Container marker;
private readonly Drawable markerRing;
[Resolved(CanBeNull = true)]
private IEditorChangeHandler changeHandler { get; set; }
[Resolved(CanBeNull = true)]
private IDistanceSnapProvider snapProvider { get; set; }
@ -137,7 +141,16 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
protected override bool OnClick(ClickEvent e) => RequestSelection != null;
protected override bool OnDragStart(DragStartEvent e) => e.Button == MouseButton.Left;
protected override bool OnDragStart(DragStartEvent e)
{
if (e.Button == MouseButton.Left)
{
changeHandler?.BeginChange();
return true;
}
return false;
}
protected override void OnDrag(DragEvent e)
{
@ -158,6 +171,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
ControlPoint.Position.Value += e.Delta;
}
protected override void OnDragEnd(DragEndEvent e) => changeHandler?.EndChange();
/// <summary>
/// Updates the state of the circular control point marker.
/// </summary>

View File

@ -38,6 +38,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
[Resolved(CanBeNull = true)]
private EditorBeatmap editorBeatmap { get; set; }
[Resolved(CanBeNull = true)]
private IEditorChangeHandler changeHandler { get; set; }
public SliderSelectionBlueprint(DrawableSlider slider)
: base(slider)
{
@ -92,7 +95,16 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
private int? placementControlPointIndex;
protected override bool OnDragStart(DragStartEvent e) => placementControlPointIndex != null;
protected override bool OnDragStart(DragStartEvent e)
{
if (placementControlPointIndex != null)
{
changeHandler?.BeginChange();
return true;
}
return false;
}
protected override void OnDrag(DragEvent e)
{
@ -103,7 +115,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
protected override void OnDragEnd(DragEndEvent e)
{
placementControlPointIndex = null;
if (placementControlPointIndex != null)
{
placementControlPointIndex = null;
changeHandler?.EndChange();
}
}
private BindableList<PathControlPoint> controlPoints => HitObject.Path.ControlPoints;