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Update framework
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@ -25,13 +25,13 @@ namespace osu.Game.Screens.Edit
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protected override void OnEntering(Screen last)
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{
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base.OnEntering(last);
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Background.Schedule(() => Background.FadeColour(Color4.DarkGray, 500));
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Background.FadeColour(Color4.DarkGray, 500);
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Beatmap?.Track?.Stop();
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}
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protected override bool OnExiting(Screen next)
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{
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Background.Schedule(() => Background.FadeColour(Color4.White, 500));
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Background.FadeColour(Color4.White, 500);
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Beatmap?.Track?.Start();
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return base.OnExiting(next);
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}
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