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Allow 2B maps to be converted to mania
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@ -25,9 +25,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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PatternType lastStair, IBeatmap originalBeatmap)
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PatternType lastStair, IBeatmap originalBeatmap)
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: base(random, hitObject, beatmap, previousPattern, originalBeatmap)
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: base(random, hitObject, beatmap, previousPattern, originalBeatmap)
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{
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{
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if (previousTime > hitObject.StartTime) throw new ArgumentOutOfRangeException(nameof(previousTime));
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if (density < 0) throw new ArgumentOutOfRangeException(nameof(density));
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StairType = lastStair;
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StairType = lastStair;
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TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(hitObject.StartTime);
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TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(hitObject.StartTime);
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