Allow 2B maps to be converted to mania

This commit is contained in:
smoogipoo
2018-08-23 09:14:55 +09:00
parent cd3e9b7d54
commit 6475dfaeef

View File

@ -25,9 +25,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
PatternType lastStair, IBeatmap originalBeatmap) PatternType lastStair, IBeatmap originalBeatmap)
: base(random, hitObject, beatmap, previousPattern, originalBeatmap) : base(random, hitObject, beatmap, previousPattern, originalBeatmap)
{ {
if (previousTime > hitObject.StartTime) throw new ArgumentOutOfRangeException(nameof(previousTime));
if (density < 0) throw new ArgumentOutOfRangeException(nameof(density));
StairType = lastStair; StairType = lastStair;
TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(hitObject.StartTime); TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(hitObject.StartTime);