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Update InputHandlers in line with framework changes
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@ -4,7 +4,6 @@
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using System;
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using System.Collections.Generic;
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using JetBrains.Annotations;
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using osu.Framework.Input.StateChanges;
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using osu.Game.Input.Handlers;
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using osu.Game.Replays;
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@ -69,8 +68,6 @@ namespace osu.Game.Rulesets.Replays
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return true;
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}
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public override List<IInput> GetPendingInputs() => new List<IInput>();
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private const double sixty_frame_time = 1000.0 / 60;
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protected virtual double AllowedImportantTimeSpan => sixty_frame_time * 1.2;
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