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Update InputHandlers in line with framework changes
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@ -35,18 +35,15 @@ namespace osu.Game.Rulesets.Catch.Replays
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}
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}
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public override List<IInput> GetPendingInputs()
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public override void GetPendingInputs(List<IInput> input)
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{
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if (!Position.HasValue) return new List<IInput>();
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if (!Position.HasValue) return;
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return new List<IInput>
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input.Add(new CatchReplayState
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{
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new CatchReplayState
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{
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PressedActions = CurrentFrame?.Actions ?? new List<CatchAction>(),
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CatcherX = Position.Value
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},
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};
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PressedActions = CurrentFrame?.Actions ?? new List<CatchAction>(),
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CatcherX = Position.Value
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});
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}
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public class CatchReplayState : ReplayState<CatchAction>
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